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Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions.

, , , , , , and . IEEE Trans. Comput. Intellig. and AI in Games, 6 (1): 31-45 (2014)

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Automorphisms of transition graphs for a linear cellular automaton., and . Automata, page 55-69. Luniver Press, Frome, UK, (2008)Automorphisms of Transition Graphs for Linear Cellular Automata., and . J. Cell. Autom., 4 (4): 293-310 (2009)Semi-automated level design via auto-playtesting for handheld casual game creation., , , , and . CIG, page 1-8. IEEE, (2016)Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering., , and . IEEE Trans. Comput. Intellig. and AI in Games, 4 (4): 241-257 (2012)Global properties of cellular automata.. University of York, UK, (2009)British Library, EThOS.Counting Preimages of Homogeneous Configurations in 1-Dimensional Cellular Automata., and . J. Cell. Autom., 5 (4-5): 353-381 (2010)Rapid game jams with fluidic games: A user study & design methodology., , , , , , , and . Entertain. Comput., (2018)Automorphisms of Transition Graphs for Elementary Cellular Automata., and . J. Cell. Autom., 4 (2): 125-136 (2009)Quad Prize Submission: Simulating Elementary CAs with Trid CAs.. J. Cell. Autom., 5 (4-5): 415-417 (2010)Heuristic move pruning in Monte Carlo Tree Search for the strategic card game Lords of War., , , and . CIG, page 1-7. IEEE, (2014)