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The Making of Cross-Device Experiences: A Hands-on Workshop.

, , , , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 81-84. ACM, (2016)

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MultiMasher: Providing Architectural Support and Visual Tools for Multi-device Mashups., , , and . WISE (2), volume 8787 of Lecture Notes in Computer Science, page 199-214. Springer, (2014)CHI 2019., , , , , , , and . IEEE Pervasive Comput., 18 (3): 70-76 (2019)Advanced Management of Research Publications based on the Lightroom Paradigm., , , and . CAiSE Forum, volume 734 of CEUR Workshop Proceedings, page 97-104. CEUR-WS.org, (2011)Rapid Prototyping for XR., and . CHI Extended Abstracts, page 147:1-147:3. ACM, (2022)Redefining Natural User Interface., , , , and . CHI Extended Abstracts, ACM, (2018)Rapid Prototyping of XR Experiences., and . CHI Extended Abstracts, page 132:1-132:3. ACM, (2021)Snap-To-It: A User-Inspired Platform for Opportunistic Device Interactions., , , , , and . CHI, page 5909-5920. ACM, (2016)Information Concepts for Cross-device Applications., , , , and . DUI@EICS, page 14-17. (2013)Lightweight informed adaptation: Methods and tools for responsive design and development of very flexible, highly adaptive web interfaces.. ETH Zurich, Zürich, Switzerland, (2012)base-search.net (ftethz:oai:www.research-collection.ethz.ch:20.500.11850/72697).Color-to-Depth Mappings as Depth Cues in Virtual Reality., , , , , , , and . UIST, page 80:1-80:14. ACM, (2022)