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HandLog: a deformable tangible device for continuous input through finger flexion.

, , , and . OZCHI, page 595-604. ACM, (2016)

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HandLog: a deformable tangible device for continuous input through finger flexion., , , and . OZCHI, page 595-604. ACM, (2016)Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze., , , and . ISS, page 251-260. ACM, (2016)Valuing Play in Survivor: A Constructionist Approach to Multiplayer Games.. Games Cult., 15 (4): 434-452 (2020)Oculus imaginaries: The promises and perils of Facebook's virtual reality., and . New Media Soc., 24 (1): 70-89 (2022)The Roll of the Dice in Warhammer 40, 000., , and . Trans. Digit. Games Res. Assoc., (2014)The Demarcation Problem in Multiplayer Games: Boundary-Work in EVE Online's eSport., , and . Game Stud., (2015)Frame Analysis of Voice Interaction Gameplay., , , , and . CHI, page 393. ACM, (2019)Supporting animal welfare with automatic tracking of giraffes with thermal cameras., , , , , and . OZCHI, page 386-391. ACM, (2017)Voice in Virtual Worlds: The Design, Use, and Influence of Voice Chat in Online Play., , and . Human-Computer Interaction, 30 (3-4): 336-365 (2015)Implicit and explicit interactions in video mediated collaboration., , , , and . OZCHI, page 250-259. ACM, (2014)