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Engaging Students with Profound and Multiple Disabilities Using Humanoid Robots.

, , , , , , and . HCI (5), volume 8514 of Lecture Notes in Computer Science, page 419-430. Springer, (2014)

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Clinical assessment of depth sensor based pose estimation algorithms for technology supervised rehabilitation applications., , , , , , , , , and 4 other author(s). Int. J. Medical Informatics, (2019)Virtual Reality in the Rehabilitation of People with Intellectual Disabilities: Review., and . Cyberpsychology Behav. Soc. Netw., 8 (3): 272-282 (2005)The effective use of virtual environments in the education and rehabilitation of students with intellectual disabilities., , and . Br. J. Educ. Technol., 32 (3): 289-299 (2001)Control of Virtual Environments for People with Intellectual Disabilities., , and . ICCHP, volume 2398 of Lecture Notes in Computer Science, page 147-149. Springer, (2002)Using a Blended Pedagogical Framework to Guide the Applications of Games in Non-formal Contexts., , , , and . iTAG, page 79-83. IEEE Computer Society, (2014)User Interface Evaluation of Serious Games for Students with Intellectual Disability., , , , and . ICCHP (1), volume 6179 of Lecture Notes in Computer Science, page 227-234. Springer, (2010)An evaluation of the Wii Nunchuk as an alternative assistive device for people with intellectual and physical disabilities using switch controlled software., , , , and . Comput. Educ., 56 (1): 2-10 (2011)Virtual reality and its role in removing the barriers that turn cognitive impairments into intellectual disability., and . Virtual Real., 10 (3-4): 241-252 (2006)A Comparison of Humanoid and Non-humanoid Robots in Supporting the Learning of Pupils with Severe Intellectual Disabilities., , , , and . iTAG, page 7-12. IEEE Computer Society, (2016)Engaging Students with Profound and Multiple Disabilities Using Humanoid Robots., , , , , , and . HCI (5), volume 8514 of Lecture Notes in Computer Science, page 419-430. Springer, (2014)