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One Social Movement, Two Social Media Sites: A Comparative Study of Public Discourses.

, , , and . Comput. Support. Cooperative Work., 26 (4-6): 807-836 (2017)

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DSI: A Method for Indexing Large Graphs Using Distance Set., , and . WAIM, volume 6184 of Lecture Notes in Computer Science, page 297-308. Springer, (2010)A Practice-Led Account of the Conceptual Evolution of UX Knowledge., and . CHI, page 49. ACM, (2019)How Do Users Experience Moderation?: A Systematic Literature Review., , , and . Proc. ACM Hum. Comput. Interact., 7 (CSCW2): 1-30 (2023)With Help from Afar: Cross-Local Communication in an Online COVID-19 Pandemic Community., , , and . Proc. ACM Hum. Comput. Interact., 5 (CSCW2): 321:1-321:24 (2021)Live Streaming as Co-Performance: Dynamics between Center and Periphery in Theatrical Engagement., , , and . Proc. ACM Hum. Comput. Interact., 3 (CSCW): 64:1-64:22 (2019)Emotion Regulation in eSports Gaming: A Qualitative Study of League of Legends., and . Proc. ACM Hum. Comput. Interact., 4 (CSCW2): 158:1-158:25 (2020)Rethinking civic computing in China., and . First Monday, (2016)Investigating the emotional experiences in eSports spectatorship: The case of League of Legends., and . Inf. Process. Manag., 60 (6): 103516 (November 2023)Multi-Stakeholder Privacy and Safety on Content Creation Platforms., , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 121-123. ACM, (2023)Harmful Design in the Metaverse and How to Mitigate it: A Case Study of User-Generated Virtual Worlds on Roblox., and . Conference on Designing Interactive Systems, page 175-188. ACM, (2023)