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Perceptual effects of scene context and viewpoint for virtual pedestrian crowds.

, , and . ACM Trans. Appl. Percept., 8 (2): 10:1-10:22 (2011)

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Expressive Copying Behavior for Social Agents: A Perceptual Analysis., , , and . IEEE Trans. Syst. Man Cybern. Part A, 42 (3): 776-783 (2012)A modular framework for deformation and fracture using GPU shaders., , and . VSMM, page 267-274. IEEE, (2012)Pedestrian simulation as multi-objective reinforcement learning., , , , and . IVA, page 307-312. ACM, (2018)Änd then what happens?": Promoting Children's Verbal Creativity Using a Robot., , , , , , and . HRI, page 71-79. IEEE / ACM, (2022)Expressive virtual characters for social demonstration games., , , , and . VS-GAMES, page 217-224. IEEE Computer Society, (2017)Engagement in Human-Agent Interaction: An Overview., , , , , , and . Frontiers Robotics AI, (2020)Smart Objects for Attentive Agents., , , and . WSCG, (2003)New Metrics for Evaluation of Collision Detection Techniques., , and . WSCG, (2000)No More Reinventing the Virtual Wheel: Middleware for Use in Computer Games and Interactive Computer Graphics Education., and . Eurographics (Education Papers), page 33-40. Eurographics Association, (2010)Copying Behaviour of Expressive Motion., , , and . MIRAGE, volume 4418 of Lecture Notes in Computer Science, page 180-191. Springer, (2007)