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Experimental Results and Evaluation of SmartBox Stimulation Device in a P2P E-learning System.

, , , , , and . NBiS, page 37-44. IEEE Computer Society, (2009)

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The quest for a better tailoring of gameful design: An analysis of player type preferences., , , , , and . Interacción, page 1:1-1:8. ACM, (2019)FRAGGLE: A FRamework for AGile Gamification of Learning Experiences., , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 530-539. Springer, (2015)Collaborative group membership and access control for JXTA., and . COMSWARE, page 159-166. IEEE, (2008)JXTA-Overlay P2P Platform and Its Application for Robot Control., , , , , and . NBiS, page 133-138. IEEE Computer Society, (2010)A Study on Practices against Malware in Free Software Projects., , and . AINA Workshops, page 1070-1075. IEEE Computer Society, (2013)An Anonymity Layer for JXTA Services., and . AINA Workshops, page 102-107. IEEE Computer Society, (2011)VoIP: making secure calls and maintaining high call quality., , , , and . MoMM, page 56-62. ACM, (2010)A Literature Review of Gamification Design Frameworks, , , and . 2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), page 1-8. (September 2015)Design patterns to support gamification-based learning activities, , , , , , and . 1st Workshop on Gamification and Games for Learning (GamiLearn’17), Universidad de La Laguna, (2017)Versatile iPad forensic acquisition using the Apple Camera Connection Kit., and . Comput. Math. Appl., 63 (2): 544-553 (2012)