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BlurtLine: A Design Exploration to Support Children with ADHD in Classrooms., and . INTERACT (4), volume 9299 of Lecture Notes in Computer Science, page 456-460. Springer, (2015)LaserViz: Shared Gaze in the Co-Located Physical World., , , , and . TEI, page 191-196. ACM, (2017)Making Access: Increasing Inclusiveness in Making., , , , , , , , , and . CHI Extended Abstracts, page 89:1-89:5. ACM, (2022)The Evolution of a Scale Model as an Impromptu Design Tool., , , , and . Conference on Designing Interactive Systems, page 233-245. ACM, (2017)Hybrid Design Tools for Participatory, Embodied Sensemaking: An Applied Framework., , , and . TEI, page 26:1-26:10. ACM, (2022)Let the Bot Take Care of It: Exploring #CapIt, a Whiteboard Table Capture System., , , , and . ECSCW Exploratory Papers, Demos and Posters, European Society for Socially Embedded Technologies (EUSSET), (2019)Ideating in Skills: Developing Tools for Embodied Co-Design., , , , , and . TEI, page 78-85. ACM, (2016)Augmenting Embodied Sensemaking using VR-Enabled New and Unusual perspectives.. TEI, page 917-923. ACM, (2020)Sprinkling Diversity: Hurdles on the Way to Inclusiveness in Makerspaces., and . NordiCHI, page 96:1-96:8. ACM, (2020)Distributed Collaborative Sensemaking: Tracing a Gradual Process., , and . TEI, page 103:1-103:12. ACM, (2021)