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Blended interaction: envisioning future collaborative interactive spaces.

, , , , , and . CHI Extended Abstracts, page 3271-3274. ACM, (2013)

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Advances in tangible interaction and ubiquitous virtual reality, , , , , , , , , and 1 other author(s). Pervasive Computing, IEEE, 7 (2): 90--96 (2008)Preferred Interaction, Don't Leave Home without It!, , and . iiWAS, volume 214 of books@ocg.at, page 279-288. Austrian Computer Society, (2006)VRInstrument - Das virtuelle Piano., , , , and . GI Jahrestagung (2), volume 157 of Schriftenreihe der Österreichischen Computer-Gesellschaft, page 1213-1216. Konstanz UVK-Verl.-Ges., (2001)Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games, , , , , and . Evaluating User Experience in Games, chapter 13, Springer, in press.(March 2010)Image Based Shadowing in Real-Time Augmented Reality., , and . Int. J. Virtual Real., 5 (3): 1-7 (2006)Mixed Reality. From Rendering to Gaming with Pets., and . Int. J. Virtual Real., (2006)Permeable Thermistor Temperature Sensors Based on Porous Melamine Foam, , , , , , , and . IEEE Sensors Letters, 7 (5): 2500904 (May 2023)Interactive Tables: Requirements, Design Recommendations, and Implementation, and . Ubiquitous Computing: Design, Implementation, and Usability, IGI Publishing, (2008)A VR based safety training system in a petroleum refinery, , , and . Eurographics'99, 20th Annual Conference of the European Association for Computer Graphics, (1999)Real-time painterly rendering for MR applications, and . GRAPHITE '04: Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia, page 30--38. New York, NY, USA, ACM, (2004)event-place: Singapore.