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Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users.

, , and . ISMAR, page 165-172. IEEE Computer Society, (2006)

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An interaction model for universal interaction and control in multi display environments., , and . ISICT, volume 49 of ACM International Conference Proceeding Series, page 220-225. Trinity College Dublin, (2003)Controlling stiffness with jamming for wearable haptics., , and . ISWC, page 45-46. ACM, (2015)Augmented Reality Chinese Checkers., , , , , , , and . Advances in Computer Entertainment Technology, page 117-126. ACM, (2004)Interaction Modes for Augmented Reality Visualization., , , and . InVis.au, volume 9 of CRPIT, page 71-75. Australian Computer Society, (2001)Supporting Freeform Modelling in Spatial Augmented Reality Environments with a New Deformable Material., , , and . AUIC, volume 126 of CRPIT, page 77-86. Australian Computer Society, (2012)The Tinmith System - Demonstrating New Techniques for Mobile Augmented Reality Modelling., and . AUIC, volume 7 of CRPIT, page 61-70. Australian Computer Society, (2002)Large Scale Spatial Augmented Reality for Design and Prototyping., , , , , and . Handbook of Augmented Reality, Springer, (2011)Context-aware design pattern for situated analytics: Blended Model View Controller., , , and . J. Vis. Lang. Comput., (2018)TableMouse: a novel multiuser tabletop pointing device., , , and . OZCHI, volume 411 of ACM International Conference Proceeding Series, page 169-176. ACM, (2009)Usability and playability issues for arquake., , , and . IWEC, volume 240 of IFIP Conference Proceedings, page 455-462. Kluwer, (2002)