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Immersion at scale: Researcher's guide to ecologically valid mobile experiments.

, , , , , and . VR, page 249-250. IEEE Computer Society, (2016)

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The Effects of Self-representation & Immersive Experiences on Social Presence in Emerging Markets., , and . HCI (39), volume 1582 of Communications in Computer and Information Science, page 593-600. Springer, (2022)All are welcome: Using VR ethnography to explore harassment behavior in immersive social virtual reality., and . VR, page 225-226. IEEE Computer Society, (2017)Immersion at scale: Researcher's guide to ecologically valid mobile experiments., , , , , and . VR, page 249-250. IEEE Computer Society, (2016)Virtual Reality and Prosocial Behavior., , and . Social Signal Processing, Cambridge University Press, (2017)