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What Do You Like? Early Design Explorations of Sound and Haptic Preferences.

, , , , , and . MobileHCI Adjunct, page 766-773. ACM, (2015)

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Effects of Sound Type on Recreating the Trajectory of a Moving Source., , , , , , and . CHI Extended Abstracts, page 1645-1650. ACM, (2015)Walk after stroke: initial development of a step counting game for stroke survivors., , , and . MobileHCI Adjunct, page 237-244. ACM, (2018)What Do You Like? Early Design Explorations of Sound and Haptic Preferences., , , , , and . MobileHCI Adjunct, page 766-773. ACM, (2015)Understanding Computer Users With Tetraplegia: Survey of Assistive Technology Users., , , and . Int. J. Hum. Comput. Interaction, 28 (4): 258-268 (2012)Autonomous Wheelchair for Patients with Severe Motor Disabilities., , , and . ICINCO (2), page 93-101. SciTePress, (2013)Co-Designing Wearable Technology Together with Visually Impaired Children., , , , , , , , and . IJMHCI, 8 (4): 68-84 (2016)Interaction Gestures for a Wearable Device Defined by Visually Impaired Children., , , , , , and . NordiCHI, page 117. ACM, (2016)Tip of the Tongue Selectivity and Motor Learning in the Palatal Area., , , , , and . IEEE Trans. Biomed. Eng., 59 (1): 174-182 (2012)Designing Motivating Interactive Balance and Walking Training for Stroke Survivors., , , , , , , and . PervasiveHealth, page 327-333. ACM, (2019)Designing for engagement: tangible interaction in multisensory environments., and . NordiCHI, page 1055-1058. ACM, (2014)