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A Model for Implementing Learning Games on Virtual World Platforms.

, and . Interacción, page 98:1-98:2. ACM, (2014)

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Evaluate manuscripts or digital assignments fairly and easily., , , and . TEEM, page 121-125. ACM, (2020)Games: The Motivation in Engineering Education., , and . TEEM, page 395-399. ACM, (2021)Educational Resources for Mobile Wireless Devices: A Case Study., , and . WMUTE, page 264-267. IEEE Computer Society, (2012)Serious Game on Sign Language., , , , , , , , and . Interacción, page 97:1-97:4. ACM, (2014)Real Time Bidirectional Translator of Portuguese Sign Language., , , , , , , , and . WEBIST, page 203-213. SciTePress, (2015)Comparing Social Virtual Worlds for Educational Purposes., , and . ICALT, page 186-190. IEEE Computer Society, (2010)Quality Criteria for Educational Games., , , , and . EAI Endorsed Trans. Serious Games, 1 (1): e3 (2013)How to Help Teaching in a Virtual Environment., , and . WorldCIST (2), volume 800 of Lecture Notes in Networks and Systems, page 442-450. Springer, (2023)Educational Collaborative Virtual Environments: Evaluation Model., , and . ICALT, page 215-216. IEEE Computer Society, (2013)Virtual Sign - A Real Time Bidirectional Translator of Portuguese Sign Language., , , , , , , and . DSAI, volume 67 of Procedia Computer Science, page 252-262. Elsevier, (2015)