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The case for conversation: a design research framework for participatory feedback from autistic children.

, , , and . OZCHI, page 605-613. ACM, (2016)

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Impossible geographies of belonging.. ACM Multimedia, page 567-570. ACM, (2005)Instant archaeologies: digital lenses to probe and to perforate the urban fabric., , and . ACM Multimedia, page 279-286. ACM, (2006)Spacing the Boundary: An Exploration of Perforated Virtual Spaces., and . PsychNology Journal, 3 (1): 74-89 (2005)Authenticating Experience: Curating Digital Interactive Art., , and . TEI, page 429-432. ACM, (2015)The case for conversation: a design research framework for participatory feedback from autistic children., , , and . OZCHI, page 605-613. ACM, (2016)Urban fictions: a critical reflection on locative art and performative geographies., and . Digit. Creativity, 22 (3): 160-173 (2011)Human-Robot Interaction with Embodied Creative Systems., , and . ICCC, page 205-209. computationalcreativity.net, (2013)A Framework for Spatial Interaction in Locative Media., and . NIME, page 26-30. IRCAM - Centre Pompidou in collaboration with Sorbonne University, (2006)Uzume.. SIGGRAPH Electronic Art and Animation Catalog, page 74-75. ACM, (2002)Towards Socializing Non-anthropomorphic Robots by Harnessing Dancers' Kinesthetic Awareness., and . CR@RO-MAN, volume 9549 of Lecture Notes in Computer Science, page 85-97. Springer, (2015)