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Integrating Applications and the World-Wide Web., and . Computer Networks and ISDN Systems, 27 (6): 1105-1110 (1995)Virtual context - relating media objects to their real world subjects, , and . INS-R0022. CWI, (December 2000)Vrije Universiteit., , , , and . Interactions, 9 (2): 45-50 (2002)Math Games: An Alternative (Approach) to Teaching Math., and . GAMEON, page 68-74. EUROSIS, (2009)"Is It Within My Reach?" - An Agents Perspective., , and . IVA, volume 2792 of Lecture Notes in Computer Science, page 150-158. Springer, (2003)Being Social @ Work: Designing for Playfully Mediated Social Awareness in Work Environments., , , and . HOIT, volume 241 of IFIP, page 113-131. Springer, (2007)Patterns as Tools for User Interface Design., , and . TFWWG, page 313-324. Springer, (2000)Engineering Social Awareness in Work Environments., , , and . HCI (6), volume 4555 of Lecture Notes in Computer Science, page 254-263. Springer, (2007)3D gadgets for business process visualization - a case study., , and . Web3D, page 131-138. ACM, (2000)Online Gaming Communities: A Practical Shortlist., , , and . GAMEON, page 137-140. EUROSIS, (2008)