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Music via Motion: A distributed framework for interactive multimedia performance ., and . DMS, page 7-8. Knowledge Systems Institute, (2011)Is more information better? Examining the effects of visual and cognitive fidelity on learning in a serious video game., , , , , , , , , and 2 other author(s). GEM, page 1-6. IEEE, (2014)Heuristica: Designing a serious game for improving decision making., , , , , , , , , and 10 other author(s). IGIC, page 250-255. IEEE, (2013)The effect of camera perspective and session duration on training decision making in a serious video game., , , , , , , , , and 7 other author(s). IGIC, page 256-262. IEEE, (2013)Multisensory instrumental dynamics as an emergent paradigm for digital musical creation., , and . J. Multimodal User Interfaces, 14 (3): 235-253 (2020)Instruments and Sounds as Objects of Improvisation in Collective Computer Music Practice., , and . CMMR, volume 12631 of Lecture Notes in Computer Science, page 636-654. Springer, (2019)Towards an Interactive Model-Based Sonification of Hand Gesture for Dance Performance., and . NIME, page 369-374. nime.org, (2020)The impact of memory transfer language (MTL) in reducing misconceptions in teaching programming to novices., and . ITiCSE, page 388. ACM, (2011)Implementation of Mobile-Phone Services in Preventing Mother-To-Child Transmission of HIV (PMTCT)., and . ICITCS, page 1-4. IEEE Computer Society, (2014)Results on implementing personal learning environments in Tanzanian secondary schools., and . ICITST, page 417-421. IEEE, (2013)