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Development of a computational cognitive architecture for intelligent virtual character.

, , and . Comput. Animat. Virtual Worlds, 20 (2-3): 257-266 (2009)

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Rapid 3D Model Acquisition from Images of Small Objects., , , and . GMP, page 33-41. IEEE Computer Society, (2000)A Framework for Reuse From Animation Multi-Databases., , , and . MMM, page 343-364. (2003)The China-Brain Project: Building China's Artificial Brain Using an Evolved Neural Net Module Approach., , , , , , , , , and 4 other author(s). AGI, volume 171 of Frontiers in Artificial Intelligence and Applications, page 107-121. IOS Press, (2008)The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters., , , , , , , , , and 3 other author(s). Comput. Graph. Forum, 14 (3): 337-348 (1995)Tracking Human Gestures under Field-of-View Constraints., , and . HAI, page 51-54. ACM, (2016)Supporting Real-time Visualization With The HDoV Tree., , and . SAC, page 966-971. ACM, (2003)REVIEW: A Real Time Virtual Walkthrough System., , , , and . SIGMOD Conference, page 601. ACM, (2001)Flip-flop: convex hull construction via star-shaped polyhedron in 3D., , , and . I3D, page 45-54. ACM, (2013)Interactive 3D modeling using only one image., and . VRST, page 49-54. ACM, (2000)Joint Bayesian PET Reconstruction Algorithm Using a Quadratic Hybrid Multi-order Prior., , , , , , and . MIRAGE, volume 4418 of Lecture Notes in Computer Science, page 23-35. Springer, (2007)