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Event and Pattern Detection over Streams., , , and . Encyclopedia of Database Systems, Springer US, (2009)Database research opportunities in computer games., , , , and . SIGMOD Record, 36 (3): 7-13 (2007)Behavior: A Temporal Approach to Process Modelling., , , and . Logic of Programs, volume 193 of Lecture Notes in Computer Science, page 237-254. Springer, (1985)Towards Expressive Publish/Subscribe Systems., , , , and . EDBT, volume 3896 of Lecture Notes in Computer Science, page 627-644. Springer, (2006)Safety Without Stuttering., , and . Inf. Process. Lett., 23 (4): 177-180 (1986)Dealing with Tentative Data Values in Disconnected Work Groups., , , , , and . WMCSA, page 192-195. IEEE Computer Society, (1994)From Declarative Languages to Declarative Processing in Computer Games., , , , , and . CIDR, www.cidrdb.org, (2009)Asynchronous Large-Scale Graph Processing Made Easy., , , and . CIDR, www.cidrdb.org, (2013)Better scripts, better games., , , and . Commun. ACM, 52 (3): 42-47 (2009)Making Variables Abstract: An Equational Theory for Russell., and . POPL, page 59-72. ACM Press, (1983)