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Challenges for Asynchronous Collaboration in Augmented Reality.

, , , , and . ISMAR Adjunct, page 31-35. IEEE Computer Society, (2016)

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Performance improvement using data tags for handheld spatial augmented reality., , , and . VRST, page 161-165. ACM, (2014)Object-based touch manipulation for remote guidance of physical tasks., , , and . SUI, page 113-122. ACM, (2014)Blended UI Controls for Situated Analytics., , , and . BDVA, page 1-8. IEEE, (2016)Head Gaze Target Selection for Redirected Interaction., and . SIGGRAPH Asia XR, page 13-14. ACM, (2019)SONA: Improving Situational Awareness of Geotagged Information using Tangible Interfaces., , , , and . BDVA, page 9-16. IEEE, (2017)A Mixed Presence Collaborative Mixed Reality System., , , and . VR, page 1106-1107. IEEE, (2019)Low-Profile Jamming Technology for Medical Rehabilitation., , and . IT Prof., 17 (5): 28-34 (2015)Adaptive Reset Techniques for Haptic Retargeted Interaction., , , and . IEEE Trans. Vis. Comput. Graph., 29 (2): 1478-1490 (2023)Generating Pseudo Random Volumes for Volumetric Research., , , and . ISMAR-Adjunct, page 266-270. IEEE, (2023)Towards a Quantitative Approach for Monitoring and Evaluating Construction Defect Management Inspection Performance using Eye-tracking Technologies., , , , , and . ISMAR Adjunct, page 776-781. IEEE, (2022)