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Challenges for Asynchronous Collaboration in Augmented Reality.

, , , , and . ISMAR Adjunct, page 31-35. IEEE Computer Society, (2016)

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An interaction model for universal interaction and control in multi display environments., , and . ISICT, volume 49 of ACM International Conference Proceeding Series, page 220-225. Trinity College Dublin, (2003)Augmented Reality Chinese Checkers., , , , , , , and . Advances in Computer Entertainment Technology, page 117-126. ACM, (2004)Controlling stiffness with jamming for wearable haptics., , and . ISWC, page 45-46. ACM, (2015)Stylized Depiction in Mixed Reality, , and . International Journal of Virtual Reality, 7 (4): 71--79 (June 2009)Publisher: IPI press.Virtual Reality for Information Visualization Might Just Work This Time.. Frontiers Robotics AI, (2019)Usability and playability issues for arquake., , , and . IWEC, volume 240 of IFIP Conference Proceedings, page 455-462. Kluwer, (2002)Social weight: designing to minimise the social consequences arising from technology use by the mobile professional., , , and . Personal and Ubiquitous Computing, 7 (5): 309-320 (2003)There Is No Spoon: Evaluating Performance, Space Use, and Presence with Expert Domain Users in Immersive Analytics., , , , , , and . IEEE Trans. Vis. Comput. Graph., 26 (1): 536-546 (2020)Virtual Reality as a Pediatric Pain Modulation Technique: A Case Study., , , , , and . Cyberpsy., Behavior, and Soc. Networking, 6 (6): 633-638 (2003)Which animation effects improve indirect manipulation?, and . Interact. Comput., 14 (3): 211-229 (2002)