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A VR game to teach underwater sustainability while diving., , , , , , , , and . SustainIT, page 114-117. IEEE Computer Society, (2017)A trigger-substrate model for smiling during an automated formative quiz: engagement is the substrate, not frustration., , , , , , , , , and . ECCE, page 24:1-24:4. ACM, (2018)The Complex Relationship Between Empathy, Engagement and Boredom., , , , , and . ECCE, page 4:1-4:4. ACM, (2016)Toward emotional recognition during HCI using marker-based automated video tracking., , , , , , , and . ECCE, page 49-52. ACM, (2019)Experience Design: Video Without Faces Increases Engagement But Not Empathy., , , , and . ECCE, page 5:1-5:4. ACM, (2016)Analysis of evasion and its causes in a computer science course., , , , , and . CLEI, page 1-12. IEEE, (2017)On the design and development of emulation platforms for NFV-based infrastructures., , , , , , , , , and 1 other author(s). Int. J. Grid Util. Comput., 11 (2): 230-242 (2020)On the Design of a Flexible Architecture for Virtualized Network Function Platforms., , , , , , , , and . GLOBECOM, page 1-6. IEEE, (2019)Network service topology: Formalization, taxonomy and the CUSTOM specification model., , , and . Comput. Networks, (2020)A Network Service for Preventing Data Leakage from IoT Cloud-assisted Equipment., , , , , , , , , and . ISCC, page 1-7. IEEE, (2019)