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Towards perceptual fidelity: Slant perception in real and interactive virtual environments., , , , , and . Int. J. Hum. Comput. Stud., 70 (11): 781-793 (2012)Friction and slant perception in real and virtual environments., , , , and . SIGGRAPH Research Posters, page 118. ACM, (2006)Navigation in REVERIE's virtual environments., , and . VR, page 273-274. IEEE Computer Society, (2015)Action-based slant perception in real and virtual environments., , , , and . APGV, volume 253 of ACM International Conference Proceeding Series, page 135. ACM, (2007)An improved computational model for effective 3D animation.. Queen Mary University of London, UK, (2017)British Library, EThOS.Real-time compositing framework for interactive stereo fMRI displays., , , , , and . SIGGRAPH Posters, page 16:1. ACM, (2010)Tools for User Interaction in Immersive Environments., , , , , , , , , and 2 other author(s). MMM (2), volume 8326 of Lecture Notes in Computer Science, page 382-385. Springer, (2014)Quantifying fidelity for virtual environment simulations employing memory schema assumptions., , , , , and . ACM Trans. Appl. Percept., 8 (1): 2:1-2:21 (2010)Exploring Behavioural Fidelity of Synthetic Stimuli While Immersed in fMRI Displays., , , , , , and . VS-GAMES, page 215-219. IEEE Computer Society, (2011)