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Co-Evolutionary Optimization of Autonomous Agents in a Real-Time Strategy Game.

, , , , , and . EvoApplications, volume 8602 of Lecture Notes in Computer Science, page 374-385. Springer, (2014)

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Evolutionary deckbuilding in hearthstone., , , , and . CIG, page 1-8. IEEE, (2016)Driving in TORCS Using Modular Fuzzy Controllers., , , and . EvoApplications (1), volume 10199 of Lecture Notes in Computer Science, page 361-376. (2017)Looking for archetypes: Applying game data mining to hearthstone decks., , , and . Entertain. Comput., (2022)Distributed multi-objective evolutionary optimization using island-based selective operator application., , , , and . Appl. Soft Comput., (2019)Tropes in films: an initial analysis., , and . CoRR, (2020)EvoFighter: aplicación de algoritmos evolutivos a juegos de lucha 1 vs 1 (short paper) (EvoFighter: application of evolutionary algorithms to 1 vs 1 fighting games)., , and . CEV, volume 3305 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)An Overview on the Termination Conditions in the Evolution of Game Bots., , , , , and . CoSECivi, volume 1394 of CEUR Workshop Proceedings, page 186-191. CEUR-WS.org, (2015)Improving Evolution of XSLT Stylesheets Using Heuristic Operators., , , , and . DCAI, volume 50 of Advances in Soft Computing, page 161-170. Springer, (2008)My Life as a Sim: Evolving Unique and Engaging Life Stories Using Virtual Worlds., , , and . ALIFE, page 580-587. MIT Press, (2014)A bibliometric study of the research area of videogames using Dimensions.ai database., , , and . ITQM, volume 162 of Procedia Computer Science, page 737-744. Elsevier, (2019)