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Study comparing video-based characters and 3D-based characters on mobile devices for chat.

, , , and . MIG, page 181-186. ACM, (2016)

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Motion recognition of self and others on realistic 3D avatars., , , , , and . Comput. Animat. Virtual Worlds, (2017)Embodied Autonomous Agents., , , and . Handbook of Virtual Environments, 2nd ed., CRC Press, (2014)Deformation, parameterization and analysis of a single locomotion cycle., , , and . MIG, page 182. ACM, (2014)Rapid avatar capture and simulation using commodity depth sensors., , , , , and . SIGGRAPH Talks, page 16:1. ACM, (2014)Rapid photorealistic blendshapes from commodity RGB-D sensors., , , , , , , , and . I3D, page 134. ACM, (2015)An example-based motion synthesis technique for locomotion and object manipulation., , and . I3D, page 95-102. ACM, (2012)A simple method for high quality artist-driven lip syncing., , and . I3D, page 181. ACM, (2013)A Practical and Configurable Lip Sync Method for Games., , , and . MIG, page 131-140. ACM, (2013)Smart Mobile Virtual Humans: "Chat with Me!"., , , , and . IVA, volume 9238 of Lecture Notes in Computer Science, page 475-478. Springer, (2015)Mobile personal healthcare mediated by virtual humans., , , , , and . IUI Companion, page 21-24. ACM, (2014)