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Culturally Based Design: Embodying Trans-surface Interaction in Rummy

, , and . Proceedings of the ACM 2012 Conference on Computer Supported Cooperative Work, page 509--518. New York, NY, USA, ACM, (2012)
DOI: 10.1145/2145204.2145284

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Synchronized Communication and Coordinated Views: Qualitative Data Discovery for Team Game User Studies, , and . CHI '09 Extended Abstracts on Human Factors in Computing Systems, page 4573--4578. New York, NY, USA, ACM, (2009)Culturally Based Design: Embodying Trans-surface Interaction in Rummy, , and . Proceedings of the ACM 2012 Conference on Computer Supported Cooperative Work, page 509--518. New York, NY, USA, ACM, (2012)Emergent team coordination: from fire emergency response practice to a non-mimetic simulation game., , , and . GROUP, page 341-350. ACM, (2009)A Framework for Cooperative Communication Game Mechanics from Grounded Theory, , , , , and . Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play, page 257--266. New York, NY, USA, ACM, (2014)Zero-fidelity Simulation of Fire Emergency Response: Improving Team Coordination Learning, , , and . Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, page 1959--1968. New York, NY, USA, ACM, (2011)The team coordination game: Zero-fidelity simulation abstracted from fire emergency response practice., , and . ACM Trans. Comput. Hum. Interact., 18 (4): 23:1-23:37 (2011)High-performance pen + touch modality interactions: a real-time strategy game eSports context., , and . UIST, page 309-318. ACM, (2012)Streaming on twitch: fostering participatory communities of play within live mixed media., , and . CHI, page 1315-1324. ACM, (2014)Synchronized communication and coordinated views: qualitative data discovery for team game user studies., , and . CHI Extended Abstracts, page 4573-4578. ACM, (2009)Live Media Places: Participation in Online Education through Composition.. CHI Extended Abstracts, page 213-217. ACM, (2016)