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Exploring the Impact of a Learning Dashboard on Student Affect.

, , , , , and . AIED, volume 9112 of Lecture Notes in Computer Science, page 307-317. Springer, (2015)

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Using Dirichlet priors to improve model parameter plausibility., , and . EDM, page 141-150. www.educationaldatamining.org, (2009)A Coordinate Geometry Learning Environment with Game-Like Properties., , and . Intelligent Tutoring Systems (2), volume 6095 of Lecture Notes in Computer Science, page 439. Springer, (2010)A Multimedia Adaptive Tutoring System for Mathematics that Addresses Cognition, Metacognition and Affect., , , , , and . Int. J. Artif. Intell. Educ., 24 (4): 387-426 (2014)Does Self-Discipline impact students' knowledge and learning?., , , and . EDM, page 61-70. www.educationaldatamining.org, (2009)Modes and Mechanisms of Game-Like Interventions in Computer Tutors.. AIED, volume 7926 of Lecture Notes in Computer Science, page 924-927. Springer, (2013)Correction to: A Multimedia Adaptive Tutoring System for Mathematics that Addresses Cognition, Metacognition and Affect., , , , , and . Int. J. Artif. Intell. Educ., 28 (3): 470 (2018)The Opportunities and Limitations of Scaling Up Sensor-Free Affect Detection., , , , , and . EDM, page 145-152. International Educational Data Mining Society (IEDMS), (2014)Analysis of a causal modeling approach: a case study with an educational intervention., and . EDM, page 313-314. www.educationaldatamining.org, (2010)Mily's World: A Coordinate Geometry Learning Environment with Game-Like Properties., , and . Intelligent Tutoring Systems (2), volume 6095 of Lecture Notes in Computer Science, page 399-401. Springer, (2010)Math Learning Environment with Game-Like Elements: An Experimental Framework., and . Int. J. Game Based Learn., 2 (2): 90-110 (2012)