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Influencing Human Affective Responses to Dynamic Virtual Environments.

, , , and . Presence Teleoperators Virtual Environ., 25 (2): 81-107 (2016)

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Using the focus of visual attention to improve spontaneous speech recognition., and . INTERSPEECH, page 1213-1216. ISCA, (2005)Gaze-contingent asr for spontaneous, conversational speech: An evaluation., and . ICASSP, page 4433-4436. IEEE, (2008)RORSIM: a warship collision avoidance 3D simulation designed to complement existing Junior Warfare Officer training., and . Virtual Real., 17 (3): 169-179 (2013)Cache-based language model adaptation using visual attention for ASR in meeting scenarios., and . ICMI, page 87-90. ACM, (2009)Visual Attention in Open Learner Model Presentations: An Eye-Tracking Investigation., , and . User Modeling, volume 4511 of Lecture Notes in Computer Science, page 177-186. Springer, (2007)VOG-enhanced ICA for SSVEP response detection from consumer-grade EEG., and . EUSIPCO, page 2025-2029. IEEE, (2014)EEG signal processing for eye tracking., and . EUSIPCO, page 2030-2034. IEEE, (2014)A Novel Approach for Adaptive EEG Artefact Rejection and EOG Gaze Estimation., and . HCI (28), volume 373 of Communications in Computer and Information Science, page 603-607. Springer, (2013)Poster abstract: evaluation of hidden Markov models robustness in uncovering focus of visual attention from noisy eye-tracker data., , and . ETRA, page 56. ACM, (2004)Influencing Human Affective Responses to Dynamic Virtual Environments., , , and . Presence Teleoperators Virtual Environ., 25 (2): 81-107 (2016)