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Serial Sequence Learning on Digital Games.

, , , , and . HCI (14), volume 9744 of Lecture Notes in Computer Science, page 277-284. Springer, (2016)

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Usability Evaluation of a Wheelchair Virtual Simulator Controlled by a Brain-Computer Interface: Lessons Learned to the Design Process., , , and . HCI (8), volume 9738 of Lecture Notes in Computer Science, page 92-101. Springer, (2016)Usa-DSL: usability evaluation framework for domain-specific languages., , , and . SAC, page 2013-2021. ACM, (2018)Heuristic Evaluation Checklist for Domain-specific Languages., , , , and . VISIGRAPP (2: HUCAPP), page 37-48. SCITEPRESS, (2021)Modeling Videogames for Mental Mapping in People Who Are Blind., , , and . HCI (5), volume 8514 of Lecture Notes in Computer Science, page 605-616. Springer, (2014)Videogaming Interaction for Mental Model Construction in Learners Who Are Blind., , and . HCI (5), volume 8514 of Lecture Notes in Computer Science, page 525-536. Springer, (2014)Enhancing orientation and mobility skills in learners who are blind through video gaming., , , and . Creativity & Cognition, page 353-356. ACM, (2013)Teaching Robot Programming Activities for Visually Impaired Students: A Systematic Review., , , and . HCI (9), volume 10279 of Lecture Notes in Computer Science, page 155-167. Springer, (2017)Using Conceptual Spaces for Belief Update in Multi-agent Systems., , , and . WI-IAT (2), page 178-181. IEEE Computer Society, (2015)978-1-4673-9618-9.Accessibility for people who are blind in public transportation systems., , , and . UbiComp (Adjunct Publication), page 753-756. ACM, (2013)Serial Sequence Learning on Digital Games., , , , and . HCI (14), volume 9744 of Lecture Notes in Computer Science, page 277-284. Springer, (2016)