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A New Animation Approach for Visualizing Intelligent Agent Behaviours in a Virtual Environment.

, , and . IV, page 93-98. IEEE Computer Society, (2002)

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Fuzzy processing for active vision., , , , and . Integr. Comput. Aided Eng., 10 (3): 267-285 (2003)GAMENET: EU Networking for Development and Application of Next-Generation Computer Games., , and . GAME-ON, ?, (2002)A Review of Eye-Tracking and Usability in Computer Games., , , and . GAME-ON, page 26-. EUROSIS, (2003)Identifying lake longer-term dynamics via fuzzy relations and non-linear Kalman filters., , , and . ECC, page 3982-3988. IEEE, (1999)Efficient Object Location in Frame Sequences using Adaptive Fuzzy-Tuned Scanpaths., , , and . IS, page 126-130. ISCA, (2000)Identification and Adaptive Control of Nonlinear Processes Using Combined Neural Networks and Genetic Algorithms., and . ICANNGA, page 396-399. Springer, (1995)An Inference Methodology for Reasoning About Visual Information for a Virtual Environment., , and . GAME-ON, page 53-. EUROSIS, (2003)Generation of a 3D Virtual Story Environment Based on Story Description., , and . GAME-ON, ?, (2002)Classifying coloured objects under different lighting conditions using the HSV colour model and a neural network., , , and . ECC, page 3975-3981. IEEE, (1999)Shape of the Story: Story Visualization Techniques., , and . IV, page 144-151. IEEE Computer Society, (2003)