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Using emotions for the development of human-agent societies.

, , , , and . Frontiers Inf. Technol. Electron. Eng., 17 (4): 325-337 (2016)

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Extending Game Technologies with Virtual Reality and Multi-Agent Systems., , and . GAMEON, page 94-98. EUROSIS, (2008)JGOMAS 2.0: A Capture-the-Flag Game Using Jason Agents and Human Interaction., , , and . PAAMS (Workshops), volume 616 of Communications in Computer and Information Science, page 173-184. Springer, (2016)JGOMAS: New Approach to AI Teaching., , and . IEEE Trans. Educ., 52 (2): 228-235 (2009)Automatic Deployment of a Consensus Networks MAS., , , and . PAAMS, 7879, page 279-282. Springer, (2013)Social Conformity and Its Convergence for Reinforcement Learning., , and . MATES, volume 6251 of Lecture Notes in Computer Science, page 150-161. Springer, (2010)Characterizing Massively Multiplayer Online Games as Multi-Agent Systems., , and . HAIS, volume 5271 of Lecture Notes in Computer Science, page 507-514. Springer, (2008)Towards the Development of Agent-Based Organizations through MDD., , , and . Int. J. Artif. Intell. Tools, (2013)Influencing over people with a social emotional model., , , , and . Neurocomputing, (2017)Towards Building Agreement Spaces using Consensus Networks., , and . AT, volume 918 of CEUR Workshop Proceedings, page 42-56. CEUR-WS.org, (2012)The Multi-agent Layer of CALMeD SURF., , , and . EUMAS/AT, volume 10767 of Lecture Notes in Computer Science, page 446-460. Springer, (2017)