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BESIDE: Body Experience and Sense of Immersion in Digital Paleontological Environment.

, , , , , , , , , and . CHI Extended Abstracts, page 1283-1288. ACM, (2015)

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"Discuss and Behave Collaboratively!" - Full-Body Interactive Learning Support System Within a Museum to Elicit Collaboration with Children., , , , , and . CollabTech, volume 11000 of Lecture Notes in Computer Science, page 104-111. Springer, (2018)A System for Constructing Private Digital Libraries Through Information Space Exploration., , and . Int. J. Digit. Libr., 2 (1): 54-66 (1998)An Online Self-Constructive Normalized Gaussian Network with Localized Forgetting., , , , and . IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 100-A (3): 865-876 (2017)Towards the Integration of Physical and Virtual Worlds for Supporting Group Learning., , and . Digital Cities, volume 1765 of Lecture Notes in Computer Science, page 224-235. Springer, (2000)Interacting with 3D Model on Tabletop and Mobile Paper Projection., and . CollabTech, volume 460 of Communications in Computer and Information Science, page 111-118. Springer, (2014)Toss-It: Intuitive Information Transfer Techniques for Mobile Devices Using Toss and Swing Actions., , , , and . IEICE Trans. Inf. Syst., 89-D (1): 150-157 (2006)A semi-automatic realtime calibration technique for a handheld projector., , and . VRST, page 43-46. ACM, (2007)A storytelling support system using robots and handheld projectors., , and . IDC, page 113-116. ACM, (2008)GENTORO: a system for supporting children's storytelling using handheld projectors and a robot., , , and . IDC, page 214-217. ACM, (2009)Mobile display-based manipulation: an intuitive and interactive technique for manipulating simple robots., , , and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 271-274. ACM, (2008)