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Densification of Semi-Dense Reconstructions for Novel View Generation of Live Scenes.

, , and . WACV, page 842-851. IEEE Computer Society, (2017)

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Spatial Interaction in a Multiuser Immersive Instrument., , , , and . IEEE Computer Graphics and Applications, 33 (6): 14-20 (2013)Composition for conductor and audience: new uses for mobile devices in the concert hall., and . UIST (Adjunct Volume), page 65-66. ACM, (2011)Depth-Fused 3D Imagery on an Immaterial Display., , and . IEEE Trans. Vis. Comput. Graph., 15 (1): 20-33 (2009)Multithreaded Hybrid Feature Tracking for Markerless Augmented Reality., and . IEEE Trans. Vis. Comput. Graph., 15 (3): 355-368 (2009)Bridging the Gaps: Hybrid Tracking for Adaptive Mobile Augmented Reality., , and . Applied Artificial Intelligence, 18 (6): 477-500 (2004)SCUBA: Focus and Context for Real-Time Mesh Network Health Diagnosis., , , , and . PAM, volume 4979 of Lecture Notes in Computer Science, page 162-171. Springer, (2008)Augmented reality: principles and practice., and . SIGGRAPH Courses, page 6:1. ACM, (2016)Relative Effects of Real-world and Virtual-World Latency on an Augmented Reality Training Task: An AR Simulation Experiment., , , and . Frontiers ICT, (2016)Extreme field-of-view for head-mounted displays., , , , and . 3DTV-Conference, page 1-4. IEEE, (2017)Knowledge Complacency and Decision Support Systems., , , and . CogSIMA, page 43-51. IEEE, (2019)