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DenseSense: Interactive Crowd Simulation using Density-Dependent Filters.

, , , and . Symposium on Computer Animation, page 97-102. Eurographics Association, (2014)

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Generating Virtual Avatars with Personalized Walking Gaits using Commodity Hardware., , , and . ACM Multimedia (Thematic Workshops), page 219-227. ACM, (2017)SPA: Verbal Interactions between Agents and Avatars in Shared Virtual Environments using Propositional Planning., , and . VR, page 117-126. IEEE, (2020)Real-time reciprocal collision avoidance with elliptical agents., , and . ICRA, page 298-305. IEEE, (2016)Simulating high-DOF human-like agents using hierarchical feedback planner., , , and . VRST, page 153-162. ACM, (2015)DenseSense: Interactive Crowd Simulation using Density-Dependent Filters., , , and . Symposium on Computer Animation, page 97-102. Eurographics Association, (2014)Dynamic Group Behaviors for Interactive Crowd Simulation., , , , and . CoRR, (2016)Motion recognition of self and others on realistic 3D avatars., , , , , and . Comput. Animat. Virtual Worlds, (2017)Inferring User Intent using Bayesian Theory of Mind in Shared Avatar-Agent Virtual Environments., , and . IEEE Trans. Vis. Comput. Graph., 25 (5): 2113-2122 (2019)AutonoVi-Sim: Autonomous Vehicle Simulation Platform With Weather, Sensing, and Traffic Control., , , , and . CVPR Workshops, page 1048-1056. Computer Vision Foundation / IEEE Computer Society, (2018)PedVR: simulating gaze-based interactions between a real user and virtual crowds., , , , and . VRST, page 91-100. ACM, (2016)