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Introduction to the Narrative Intelligence Symposium, and . AAAI 1999 Fall Symposium on Narrative Intelligence, (1999)Evaluating the Authorial Leverage of Drama Management., , , and . AAAI Spring Symposium: Intelligent Narrative Technologies II, page 20-23. AAAI, (2009)The micro-rhetorics of Game-o-Matic., , , and . FDG, page 18-25. ACM, (2012)Game-O-Matic: Generating Videogames that Represent Ideas., , , and . PCG@FDG, page 11:1-11:8. ACM, (2012)Interactionist AI and the promise of ubicomp, or, how to put your box in the world without putting the world in your box., , and . UbiComp, volume 344 of ACM International Conference Proceeding Series, page 134-143. ACM, (2008)Evolution Of Space Configuration In Videogames., , and . DiGRA Conference, (2005)Build It to Understand It: Ludology Meets Narratology in Game Design Space., and . DiGRA Conference, (2005)Playspecs: Regular Expressions for Game Play Traces., , , and . AIIDE, page 170-176. AAAI Press, (2015)HyPED: Modeling and Analyzing Action Games as Hybrid Systems., , and . AIIDE, page 87-93. AAAI Press, (2017)Proposal for analyzing player emotions in an interactive narrative using story intention graphs., , and . FDG, page 60:1-60:4. ACM, (2017)