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Piloting mobile mixed reality simulation in paramedic distance education.

, , and . SeGAH, page 1-8. IEEE Computer Society, (2017)

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Work-in-Progress - Embedding cross-cultural humorous and empathetic functions to facilitate language acquisition., , and . iLRN, page 1-4. IEEE, (2022)Framework to Enhance Teaching and Learning in System Analysis and Unified Modelling Language., , and . TALE, page 91-98. IEEE, (2018)Piloting mobile mixed reality simulation in paramedic distance education., , and . SeGAH, page 1-8. IEEE Computer Society, (2017)Leveraging the Organisational Legacy: Understanding How Businesses Integrate Legacy Data into Their Big Data Plans., , , , and . Big Data Cogn. Comput., 4 (2): 15 (2020)Unpacking 'digital competency': exploring the pre-existing skills of enabling education students., , and . ACSW, page 14. ACM, (2016)Comparison of techniques for environmental sound recognition., and . Pattern Recognit. Lett., 24 (15): 2895-2907 (2003)Designing Hybrid Games for Playful Fabrication: Augmentation, Accumulation & Idleness., , and . CHI PLAY (Companion), page 413-419. ACM, (2017)Work-in-Progress - Designing a Virtual Reality Simulation to Teach Elements of Network Routing., , , , , and . iLRN, page 279-282. IEEE, (2020)Work-in-Progress-Factors that Lead to Successful Technology Programs in Schools., , , and . iLRN, page 1-3. IEEE, (2022)Work-in-Progress - Exploring Model Based Automated Response Systems to Enhance Student Outcomes., , , and . iLRN, page 1-3. IEEE, (2022)