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8th International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE 2015).

, , , , , and . ICSE (2), page 969-970. IEEE Computer Society, (2015)ISBN 978-1-4799-1934-5 (Vol. I + II ???).

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Strategies for Endogenous Design of Educational Games., and . DiGRA Conference, Digital Games Research Association, (2019)Context Rich Digital Games for Better Learnability in the IT Project Management Context., , , and . CSEDU (1), page 573-581. SciTePress, (2017)A method to study purposeful game design process., and . SeGAH, page 1-8. IEEE, (2018)Building Virtual World for a Project Management Game - A Case Study., , and . ACE, volume 10714 of Lecture Notes in Computer Science, page 746-760. Springer, (2017)Bringing Game Design Models to Life., and . HCI (2), volume 10272 of Lecture Notes in Computer Science, page 3-20. Springer, (2017)Calm a Mobile based Deep Breathing Game with Biofeedback., , , and . CHI PLAY (Companion), page 153-157. ACM, (2020)Color Me: A Game based on Art Therapy for Mental Health., , , and . CHI PLAY (Companion), page 158-162. ACM, (2020)Modeling work-ethics spread in software organizations., and . CHASE, page 2-7. ACM, (2014)