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Behavior Identification in Two-Stage Games for Incentivizing Citizen Science Exploration.

, , , , and . CP, volume 9892 of Lecture Notes in Computer Science, page 701-717. Springer, (2016)

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Investigating the Use of Hints in Online Problem Solving., , , , , and . L@S, page 105-108. ACM, (2016)The ASC-Inclusion Perceptual Serious Gaming Platform for Autistic Children., , , , , , , , , and 14 other author(s). IEEE Trans. Games, 11 (4): 328-339 (2019)Avicaching: A Two Stage Game for Bias Reduction in Citizen Science., , , , and . AAMAS, page 776-785. ACM, (2016)Equality: A Tool for Free-form Equation Editing., , , and . ICALT, page 270-274. IEEE Computer Society, (2015)Kernel Identification Through Transformers., , , , , and . NeurIPS, page 10483-10495. (2021)Supporting Scalable Data Sharing in Online Education., , , and . L@S, page 97-100. ACM, (2016)Towards practical reinforcement learning for tokamak magnetic control., , , , , , , , , and 8 other author(s). CoRR, (2023)Learning to Model Opponent Learning., , and . CoRR, (2020)Fully Distributed Actor-Critic Architecture for Multitask Deep Reinforcement Learning., , , and . CoRR, (2021)Multimodal inference for driver-vehicle interaction., , and . ICMI, page 193-198. ACM, (2009)