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ANSIBLE: social connectedness through a virtual world in an isolated Mars simulation mission.

, , and . VRIC, page 28. ACM, (2016)

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ATHENA - A Zero-Intrusion No Contact Method for Workload Detection Using Linguistics, Keyboard Dynamics, and Computer Vision., , , , , and . HCI (26), volume 617 of Communications in Computer and Information Science, page 226-231. Springer, (2016)ANSIBLE: social connectedness through a virtual world in an isolated Mars simulation mission., , and . VRIC, page 28. ACM, (2016)Maintaining Psycho-Social Health on the Way to Mars and Back., , , , , , , , and . VRIC, page 3:1-3:7. ACM, (2015)Evaluating the Effects of Culture and Etiquette on Human-Computer Interaction and Human Performance., , and . AAAI Spring Symposium: Experimental Design for Real-World Systems, page 49-56. AAAI, (2009)Non-intrusive detection of psycho-social dimensions using sociolinguistics., , , , and . ASONAM, page 1337-1344. ACM, (2013)Mining for Psycho-Social Dimensions through Sociolinguistics., , , , and . AAAI Spring Symposia, AAAI Press, (2015)ANSIBLE: A Virtual World Ecosystem for Improving Psycho-Social Well-being., , , , , , , , , and . HCI (10), volume 9740 of Lecture Notes in Computer Science, page 532-543. Springer, (2016)Culture, Politeness and Directive Compliance., , , , and . HCI (5), volume 5614 of Lecture Notes in Computer Science, page 568-577. Springer, (2009)Social Maintenance and Psychological Support Using Virtual Worlds., , , , , , and . SBP, volume 8393 of Lecture Notes in Computer Science, page 393-402. Springer, (2014)