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Design-inclusive UX research: design as a part of doing user experience research.

, , and . Behav. Inf. Technol., 35 (1): 21-37 (2016)

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Gesture Driven Interaction as a Human Factor in Virtual Environments - An Approach with Neural Networks., and . Virtual Reality Systems, Elsevier, (1993)Socially Augmented Music Discovery with Collaborative Playlists and Mood Pictures., , and . Interact. Comput., 29 (3): 416-437 (2017)How people use 360-degree cameras., , and . MUM, page 18:1-18:10. ACM, (2019)A Human-Computer Interaction Perspective to Drive Change towards Sustainable Future (Dagstuhl Perspectives Workshop 23092)., , , , and . Dagstuhl Reports, 13 (2): 199-241 (February 2023)Supporting Remote Social Robot Design Collaboration with Online Canvases: Lessons Learned from Facilitators' and Participants' Experiences., , , and . Int. J. Soc. Robotics, 15 (2): 317-343 (February 2023)Local foodie: experience design of a mobile augmented reality application for tourists to encourage local food consumption., , and . Mindtrek, page 110-119. ACM, (2020)User experience of stereo and spatial audio in 360° live music videos., , and . Mindtrek, page 134-141. ACM, (2020)Customizing Social Assistant Robots - Concepting Functionalities and Aesthetics., , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2022)Let's take photos together: exploring asymmetrical interaction abilities on mobile camera phones., , , and . MobileHCI, page 529-540. ACM, (2016)A Co-design Study of Digital Service Ideas in the Bus Context., , and . INTERACT (1), volume 10513 of Lecture Notes in Computer Science, page 295-312. Springer, (2017)