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Implementation and evaluation of listenability-centered sound separation system., , , , , , , , , and . ROBIO, page 2383-2388. IEEE, (2014)KIKIWAKE: participatory design of language play game for children to promote creative activitybased on recognition of japanese phonology., , , , , , , , , and . IDC, page 265-268. ACM, (2014)Novel application of microphone array sensor for children's language learning support - Intelligent Interactive Design using voice separation and recognition system -., , , , , , , , , and . ICST, page 434-437. IEEE, (2015)A Full-Body Interaction Game for Children with Hearing Disabilities to Gain the Immersive Experience in a Puppet Show., , , , , , and . SOCIALEDU, volume 606 of Communications in Computer and Information Science, page 29-38. Springer, (2015)Immersive observation support system toward realization of "interactive museum": observing "live" extinct animals while walking in a virtual paleontological environment., , , , , , , , and . Advances in Computer Entertainment, page 46:1-46:4. ACM, (2014)KIKIMIMI - Voice Separation System for Automating Post Evaluation of Learning Support System., , , , , , , , , and . CSEDU (2), page 301-306. SciTePress, (2015)Novel application of spherical microphone array sensor with three-dimensional directivity for home and office environments., , , , , , , , , and 1 other author(s). ICST, page 757-760. IEEE, (2015)Novel application of Kinect sensor to support immersive learning within museum for children., , , , , , , , , and 6 other author(s). ICST, page 834-837. IEEE, (2015)