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Review on cybersickness in applications and visual displays.

, and . Virtual Real., 20 (2): 101-125 (2016)

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Evaluating Factors Affecting Virtual Reality Display., and . HCI (10), volume 10280 of Lecture Notes in Computer Science, page 544-555. Springer, (2017)The Effects of Steering Locomotion on User Preference and Accuracy in Virtual Environments., and . Presence Teleoperators Virtual Environ., (January 2019)Passive Viewpoints in a Collaborative Immersive Environment., , and . HCI (18), volume 8021 of Lecture Notes in Computer Science, page 3-12. Springer, (2013)Managing cybersickness in virtual reality.. XRDS, 22 (1): 46-51 (2015)An exploration of real-time environmental interventions for care of dementia patients in assistive living., , , , and . PETRA, ACM, (2010)Theatre Engine: Integrating mobile devices with live theater., , and . MoMM, page 378. ACM, (2013)Integrating the audience into a theatre performance using mobile devices., , and . Int. J. Pervasive Comput. Commun., 10 (1): 4-26 (2014)Estimating cybersickness from virtual reality applications., and . Virtual Real., 25 (1): 165-174 (2021)Ease of Use and Preferences Across Virtual Reality Displays., , , , , and . HCI (16), volume 13317 of Lecture Notes in Computer Science, page 238-260. Springer, (2022)Review on cybersickness in applications and visual displays., and . Virtual Real., 20 (2): 101-125 (2016)