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Conceptions and Instructional Strategies of Pre-Service Teachers towards Digital Game based Learning Integration in the Primary Education Curriculum.

, and . IJDLDC, 7 (2): 11-22 (2016)

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Why, What and How to Help Each Citizen to Understand Artificial Intelligence?, , , , , , and . Künstliche Intell., 35 (2): 191-199 (2021)Digital Game Design as a Complex Learning Activity for Developing the 4Cs Skills: Communication, Collaboration, Creativity and Critical Thinking.. GALA, volume 9599 of Lecture Notes in Computer Science, page 90-99. Springer, (2015)Entrepreneurship Competence Assessment Through a Game Based Learning MOOC., and . GALA, volume 8605 of Lecture Notes in Computer Science, page 252-264. Springer, (2013)Interactivity and materiality matter in creativity: educational robotics for the assessment of divergent thinking., , and . Interact. Learn. Environ., 31 (4): 2194-2205 (May 2023)Introduction to the Special Issue on GaLA Conf 2021., , , , , and . Int. J. Serious Games, 9 (3): 3-4 (2022)Effects of a context awareness tool on students' cognition of their team-mates learning time in a distance learning project activity., , and . CSCL (1), page 641-645. International Society of the Learning Sciences, (2009)Analysis of team-based cognitive-affective states in STEAM education., and . Creativity & Cognition, page 548-552. ACM, (2022)Impact of the Feeling of Knowledge Explicitness in the Learners' Participation and Performance in a Collaborative Game Based Learning Activity., , and . SGDA, volume 6944 of Lecture Notes in Computer Science, page 23-35. Springer, (2011)Intergenerational Techno-Creative Activities in a Library Fablab., and . HCI (28), volume 10298 of Lecture Notes in Computer Science, page 526-536. Springer, (2017)Transposing freemium business model from casual games to serious games., , , and . Entertain. Comput., (2015)