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On the Use of Games for Noninvasive EEG-Based Functional Brain Mapping., , , and . IEEE Trans. Comput. Intellig. and AI in Games, 5 (2): 155-163 (2013)Random Forests for Feature Selection in Non-invasive Brain-Computer Interfacing., , and . CHI-KDD, volume 7947 of Lecture Notes in Computer Science, page 207-216. Springer, (2013)EEG-based Endogenous Online Co-Adaptive Brain-Computer Interfaces: Strategy for Success?, , , and . CEEC, page 299-304. IEEE, (2018)Single-trial classification of antagonistic oxyhemoglobin responses during mental arithmetic., , , and . Medical Biol. Eng. Comput., 49 (9): 979-984 (2011)Erratum to Ä Fully On-Line Adaptive BCI"., , , , and . IEEE Trans. Biomed. Eng., 53 (8): 1728 (2006)Context-Awareness as an Enhancement of Brain-Computer Interfaces., , , , , , , and . IWAAL, volume 6693 of Lecture Notes in Computer Science, page 216-223. Springer, (2011)Brain-computer interfacing: more than the sum of its parts., , , , , , and . Soft Comput., 17 (2): 317-331 (2013)Bring mental activity into action! An enhanced online co-adaptive brain-computer interface training protocol., , , , , and . EMBC, page 2323-2326. IEEE, (2015)New input modalities for modern game design and virtual embodiment., , , and . VR, page 163-164. IEEE Computer Society, (2012)Are Online Co-adaptive Sensorimotor Rhythm Brain-Computer Interface Training Paradigms Effective?, and . CW, page 419-422. IEEE, (2018)