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Photon mapping on programmable graphics hardware.

, , , , and . Graphics Hardware, page 41-50. Eurographics Association, (2003)

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Reverse Engineering Nature.. Comput. Graph. Forum, (2007)Rendering of Wet Materials., , and . Rendering Techniques, page 273-282. Springer, (1999)Time Dependent Photon Mapping., and . Rendering Techniques, volume 28 of ACM International Conference Proceeding Series, page 135-144. Eurographics Association, (2002)Importance Driven Path Tracing using the Photon Map.. Rendering Techniques, page 326-335. Springer, (1995)Minimal BRDF sampling for two-shot near-field reflectance acquisition., , , , and . ACM Trans. Graph., 35 (6): 188 (2016)On optimal, minimal BRDF sampling for reflectance acquisition., , and . ACM Trans. Graph., 34 (6): 186:1-186:11 (2015)Modeling and rendering of weathered stone., , , , and . SIGGRAPH Courses, page 4. ACM, (2006)Underwater sunbeams.. SIGGRAPH Electronic Art and Animation Catalog, page 180. ACM, (1998)A practical guide to global illumination using ray tracing and photon mapping.. SIGGRAPH Course Notes, page 20. ACM, (2004)Acquiring scattering properties of participating media by dilution., , , , , and . ACM Trans. Graph., 25 (3): 1003-1012 (2006)