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All together now: museums and online collaborative learning

, and . AAM Press, Washington, DC, (2011)

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How the web impacts intangible heritage: A Nanyin case study., , and . VSMM, page 1-4. IEEE, (2016)The digital museum: a think guide, and . American Association of Museums, Washington, DC, (2007)Planning and developing museum apps for kids.. SIGGRAPH Asia Symposium on Apps, page 6:1. ACM, (2012)Unbound by place or time: museums and online learning, and . American Association of Museums, Washington, D.C., (2009)All together now: museums and online collaborative learning, and . AAM Press, Washington, DC, (2011)Play to learn: exploring online educational games in museums.. SIGGRAPH Educators Program, page 13. ACM, (2006)Modular small-scale media: achieving community curation throughout rural Alaska., and . SIGGRAPH Educators Program, page 11. ACM, (2005)Using animation and interactive virtual technology to create interpretive materials for museum learning and promotion., and . SIGGRAPH ASIA Educators Programme, page 16:1-16:10. ACM, (2008)Play to Learn II: developing educational games for museums.. SIGGRAPH Educators Program, page 13. ACM, (2007)