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Designing for smart cities: connecting and binding citizens to urban spaces through a new wearable interactive system.

, , and . UbiComp (Adjunct Publication), page 757-760. ACM, (2013)

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Designing Wearable Systems for Sports: A Review of Trends and Opportunities in Human-Computer Interaction., , , and . IEEE Trans. Hum. Mach. Syst., 49 (4): 314-325 (2019)Interacting with a Social Web of Smart Objects for Enhancing Tourist Experiences., , , , , , , , , and 23 other author(s). ENTER, page 179-190. Springer, (2012)Time, engagement and video games: How game design elements shape the temporalities of play in massively multiplayer online role-playing games.. Inf. Syst. J., 32 (1): 5-32 (2022)Generating Recommendations From Multiple Data Sources: A Methodological Framework for System Design and Its Application., , , and . IEEE Access, (2020)Know Thyself: A Theory of the Self for Personal Informatics., and . Hum. Comput. Interact., 32 (5-6): 335-380 (2017)Exploring the impact of commercial wearable activity trackers on body awareness and body representations: A mixed-methods study on self-tracking., , , , , , , and . Comput. Hum. Behav., (February 2024)Self-tracking while doing sport: Comfort, motivation, attention and lifestyle of athletes using personal informatics tools., and . Int. J. Hum. Comput. Stud., (2020)Towards a New generation of Personalized Intelligent Conversational Agents., , , , , , , , and . UMAP (Adjunct Publication), page 373-374. ACM, (2021)WantEat: interacting with social networks of smart objects for sharing and promoting cultural heritage., , , , , , , , , and 18 other author(s). UMAP Workshops, volume 872 of CEUR Workshop Proceedings, CEUR-WS.org, (2012)Empowering AI competences in children: A training program based on simple playful activities., , , , , , , , , and . PSYCHOBIT, volume 3100 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)