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Interactive Geometry Goes Mobile with GeoTouch., , , , , , , and . ICALT, page 181-185. IEEE Computer Society, (2014)A DGS gesture dictionary for modelling on mobile devices., , , , and . Interact. Learn. Environ., 26 (3): 320-336 (2018)Computational tools to teach and develop socio-emotional skills: a systematic mapping., , , and . Int. J. Learn. Technol., 18 (2): 207-236 (2023)A Dictionary of Gestures for Multitouch-Based Interactive Geometry Software., , , and . ICALT, page 102-104. IEEE Computer Society, (2015)Analysis of Permanence Time in Emotional States: A Case Study Using Educational Software., , , and . ITS, volume 10858 of Lecture Notes in Computer Science, page 180-190. Springer, (2018)A systematic mapping on gamification applied to education., , , and . SAC, page 216-222. ACM, (2014)Reduced GUI for an interactive geometry software: Does it affect students' performance?, , , , , , and . Comput. Hum. Behav., (2016)A Proposal of Model of Emotional Regulation in Intelligent Learning Environments., , , and . Informatics Educ., 20 (2): 317-332 (2021)Towards Reducing Cognitive Load and Enhancing Usability through a Reduced Graphical User Interface for a Dynamic Geometry System: An Experimental Study., , , , , , , , , and . ISM, page 445-450. IEEE Computer Society, (2012)Brazilian Portuguese Cross-Cultural Adaptation and Validation of the Susceptibility to Persuasion Scale (Br-STPS)., , , , , and . ICALT, page 72-73. IEEE Computer Society, (2017)