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Win-for-all in software engineering education: Balancing social dilemmas to foster collaboration.

, , and . CSEE&T, page 163-167. IEEE, (2014)

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Natural Interaction Techniques for an Unmanned Aerial Vehicle System., , and . IEEE Pervasive Comput., 16 (1): 34-42 (2017)X-large virtual workspaces for projector phones through peephole interaction., and . ACM Multimedia, page 1279-1280. ACM, (2012)Amarino: a toolkit for the rapid prototyping of mobile ubiquitous computing., and . Mobile HCI, page 291-298. ACM, (2010)"...Language in Their Very Gesture" First Steps towards Calm Smart Home Input., , , , and . CHI-KDD, volume 7947 of Lecture Notes in Computer Science, page 256-264. Springer, (2013)Studying spatial memory and map navigation performance on projector phones with peephole interaction., and . CHI, page 3173-3176. ACM, (2013)The World is Your Canvas: XL-Virtual Workspaces for Projector Phones., and . MuC (Workshopband), page 517-520. Oldenbourg Verlag, (2012)Living wall: programmable wallpaper for interactive spaces., , , , and . ACM Multimedia, page 1401-1402. ACM, (2010)Interactive Search in Video: Navigation With Flick Gestures vs. Seeker-Bars, , , and . MultiMedia Modeling - 22nd International Conference, MMM, Miami, FL, USA., (January 2016)Learning and working together as prerequisites for the development of high-quality software., , and . CSEE&T, page 154-157. IEEE, (2014)Eye-Shield: protecting bystanders from being blinded by mobile projectors., and . ITS, page 31-34. ACM, (2011)