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On Artistic Research in the Context of the Project Embodied Generative Music.

, and . ICMC, Michigan Publishing, (2009)

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Camera Musica: Virtual Architecture as Medium for the Exploration of Music.. ICMC, Michigan Publishing, (1996)Generalized Diphone Control., , , and . ICMC, Michigan Publishing, (1993)Virtual Spaces - VR Projection System Technologies and Applications., , , , , , , , and . Eurographics (Tutorials), Eurographics Association, (1997)Acoustic modelling as a strategy for composing site-specific music., and . Audio Mostly Conference, page 69-76. ACM, (2020)utruchirp: an impulse response measurement and auralisation tool developed for artistic practice., and . Audio Mostly Conference, page 61-68. ACM, (2020)Kinetic Sound Sculptures: Stele and Viola Spezzata.. ICMC, Michigan Publishing, (1999)Physical Modelling Enabling Enaction: an Example., and . NIME, page 461-464. nime.org, (2011)Sonic interaction design: sound, information and experience., , , , , , , , , and 1 other author(s). CHI Extended Abstracts, page 3969-3972. ACM, (2008)Immersive Audio-Augmented Environments: The LISTEN Project.. IV, page 571-573. IEEE Computer Society, (2001)Providing Ground-Truth Data for the Nao Robot Platform., , , , , , , and . RoboCup, volume 6556 of Lecture Notes in Computer Science, page 133-144. Springer, (2010)