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Academic performance assessment using Augmented Reality in engineering degree course.

, , , and . FIE, page 1-7. IEEE Computer Society, (2014)

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GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events., , , , , , and . HCI (26), volume 12206 of Lecture Notes in Computer Science, page 315-332. Springer, (2020)Combining BIM systems and Video-Games engines in Educational Ephemeral Urban and Architectural Proposals., , , , , , , , and . TEEM, page 283-290. ACM, (2020)Academic performance assessment using Augmented Reality in engineering degree course., , , and . FIE, page 1-7. IEEE Computer Society, (2014)Mobile Visualization of Architectural Projects: Quality and Emotional Evaluation Based on User Experience., , , , and . DICTAP (1), volume 166 of Communications in Computer and Information Science, page 407-416. Springer, (2011)Qualitative assessment of urban virtual interactive environments for educational proposals., , , , , , , , and . TEEM, page 716-722. ACM, (2018)Real-Time Dynamic Lighting Control of an AR Model Based on a Data-Glove with Accelerometers and NI-DAQ., and . HCI (18), volume 8021 of Lecture Notes in Computer Science, page 86-93. Springer, (2013)Student motivation assessment using and learning virtual and gamified urban environments., , , , , , , , and . TEEM, page 72:1-72:7. ACM, (2017)Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education., , , , , , , and . Sensors, 21 (9): 3102 (2021)Digital Representation of Virtual Reality Environments of Gothic Choirs Using Photogrammetric 3D Models: Monasteries of Yuste and Nájera., , , and . HCI (45), volume 1499 of Communications in Computer and Information Science, page 331-338. Springer, (2021)Make World, A Collaborative Platform to Develop Computational Thinking and STEAM., , , , , and . HCI (26), volume 10296 of Lecture Notes in Computer Science, page 50-59. Springer, (2017)